• apotheotic (she/her)@beehaw.org
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    2 hours ago

    Pretty much every flash in the pan game that the whole gaming sphere seems to obsess over for a few weeks and then never talk about again

  • technopagan@discuss.tchncs.de
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    3 hours ago

    Elden Ring. It’s like they just glued inconsistent creature ideas next to each other. Every couple of hundred ingame meters you come across a different biome with different creatures that appear nowhere else and has a boss that visually and equipment-wise completely out of place. It feels like fighting your way through dozens of puzzle-pieces forced next to each other without any explanation why. You have to try to make your own story as to why things are the way they are and any criticism of the game is shot down by the worst stereotypes of gamers.

  • Sterile_Technique@lemmy.world
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    6 hours ago

    Any of the Dark Souls. They’re hyped up for being difficult, but the only thing that makes them difficult is the clunky controls.

    Like, I could make Pokemon Yellow equally difficult by taping a dish sponge to a Gameboy and requiring the player to operate the buttons through an inch of fluff.

    The story’s kinda there if you dig for clues, but it comes off as random bullshit if you don’t.

    They are fucking gorgeous, I’ll give em that.

    I’ll never understand the ‘git gud’ circlejerk… I 100%'d DS2, and made it a good chunk through Elden Ring (think I was about 80% done before finally saying fuck it). I ‘got gud’… But DS never got fun.

    I absolutely love the style, setting, visuals, and music - I really wanted to like DS… but the combat and clunky controls absolutely murder the experience.

    For me at least… to each their own.

    • Habahnow@sh.itjust.works
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      5 hours ago

      what’s clunky? I would agree they have some clunky elements, mainly the targetting will sometimes cause problems, but I don’t recall much else being necessarily clunky.

  • Tenderizer78@lemmy.ml
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    3 hours ago

    Basically all of them. The only games I’m ever hyped about are ones I have personal reasons for. That means it’s by a developer of a game I really like such as Bennett Foddy or Zachtronics, or it’s in a very niche genre that I love but rarely see and don’t have the search terms for (Voices of the Void, etc.).

    • ssillyssadass@lemmy.world
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      2 hours ago

      I don’t really like games that are overly realistic, or a simulation of real life. GTA falls into that group. Like, I’m playing games to get away from reality, not revel in it.

    • warm@kbin.earth
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      7 hours ago

      I can see that, if the style of humor doesnt click with you, then it’s got a pretty repetitive mission formula which can get boring.

      I think GTA 6 is (and will be) very overhyped. I dont see it living up to the previous titles at all.

    • CarrotsHaveEars@lemmy.ml
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      8 hours ago

      It’s a momentum from early 2000s. Rockstar (or was it Take 2 by that time?) set a lower moral line in the gaming industry and published games like Man Hunt and GTA III, where you can commit crime without much consequences. The gaming experience was nouveau and a thrill.

  • bad_news@lemmy.billiam.net
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    9 hours ago

    All contemporary multiplayer FPS games. I went through a phase where I had 5-digit frag counts on Quake more from time spent than talent, and I got tired of it, but people just pour ENDLESS hours into multiplayer FPSes…

  • RabbitMix@lemmy.blahaj.zone
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    6 hours ago

    Sadly a lot of popular indie games, I really like a game where I can feel like I’m living another life in it, get to be someone else for a while, and that just isn’t a thing in most indie games because of the limited scope that comes with a small development team. There’s games like MotorTown or Stardew Valley, that have what I’m looking for, but those are unfortunately rare so I often have to turn to AAA games and damn it’s hard finding a good one of those.

  • Arkhive@piefed.blahaj.zone
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    8 hours ago

    Balatro. It becomes a spreadsheet sim very quickly, in my opinion. I think part of the reason Binding of Isaac and Hades feel much more timeless to me is that every run has this sort of intuitive randomness vs this just full rng you have to counter with math. Balatro feels solved, and while I guess you could count Hades max heat run as “solving” the game, the replayability of it feels much higher because builds feels more dynamic than “make number go up faster”.

    • Sas [she/her]@beehaw.org
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      6 hours ago

      Thank you, this really describes my feelings towards that game well. The first few runs were great with experimenting and stuff but then you try for higher stakes and quickly fall into the optimal strat flow where it’s kinda boring unless you get ridiculous runs but i don’t wanna wade through meh to get that one god run that’s actually fun.

    • chunes@lemmy.world
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      6 hours ago

      For me, the most boring aspect of Balatro is the first couple blinds. Holy shit am I tired of “you MUST play a flush or straight.”

    • warm@kbin.earth
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      7 hours ago

      Not that quickly that you dont get your money’s worth though. Balatro is a good mobile game honestly, for a quick run when you have time to kill, but I wouldnt find myself sat at my PC playing it.

  • toomanypancakes@piefed.world
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    9 hours ago

    Breath of the wild. I loved Zelda games up until then, and everything after is so fucking boring. I don’t get it.

    • Fondots@lemmy.world
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      7 hours ago

      BotW and TotK are such weird games to me

      They built these big beautiful worlds, and designed some really cool mechanics

      And just kind of did nothing with them.

      TotK was a bit better, but still fell pretty short.

      Also it’s so weird that TotK is clearly a direct sequel to BotW, but there’s almost no actual continuity between the games. There’s a handful of characters that are missing without much of an explanation, and other characters from the previous game act as if you’ve never met them before. I get that for gameplay reasons you kind of have to start things over from square one in some ways, but it just felt weird.

      And the weapon degradation never really felt fun to me. I feel like at the very least once you get the master sword and recharge it to its full power or whatever you should have that as an option that just doesn’t wear down, even if other weapons that do break might be better suited for the task.

      And having to go out and farm a thousand different fish and master parts and whatever else to upgrade your armor is just bullshit.

    • ghostlychonk@lemmy.world
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      8 hours ago

      Same. I love LoZ, but I cannot for the life of me get into BoTW. The weapon breakage is infuriating and overall it’s just kind of… boring.

      • Instigate@aussie.zone
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        3 hours ago

        Weapon degradation seems to be a serious and genuine complaint that a lot of people have with BotW and TotK but for some reason it never seemed to bother me as it has others. I totally understand the criticism but frankly I always had a full stock of good quality weapons - particularly with the Fuse function in TotK - and never ran low or out of decent weapons on hand.

        I think they were implemented to try to force gamers to think about other options to take down enemies rather than brute-forcing every battle which appeals to me, but it seems to have angered a significant proportion of people. From my perspective, it helps to engender the puzzler aspect of Zelda games in a novel way - viewing battles as a puzzle to be solved for maximum efficiency rather than how well you can strike and dodge.

      • youngalfred@lemmy.zip
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        8 hours ago

        Lol yeah halo is meant to be scripted, choreographed action sequences - not final mission just banshee past everything happening on the ground.

  • Squigglez@leminal.space
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    9 hours ago

    I am fully ready to be down voted for, but Cyberpunk 2077.

    I finally got around to trying it out a little after Phantom Liberty came out and the game itself had all of the updates, so I thought it would be the best time to try it out.

    I just couldn’t get into it. I got so tired of the constant stopping my progress for dialogue and that God forsaken fast forwarding mechanic that I feel they just put there to mock me.

    The game itself is just fine, but I don’t understand why everyone is now calling it one of the greatest games of recent times.

    • RabbitMix@lemmy.blahaj.zone
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      6 hours ago

      It’s my favorite game, but that’s because it does a very good job of immersing me in the world, characters, and story. I can see how if you just want to get to the next bit of gameplay it would be annoying, but I really like to soak up a game and feel like I’m living another life in it, so it’s perfect for me.

    • Che Banana@beehaw.org
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      4 hours ago

      Absolutely. Got it for Xmas one year, played until there was a god awful fuck scene that was…really something, and unexpected. Like, ok, I get that there are people that this is their only sexual outlet but can you fucking warn a guy?

      It really reminded me of an updated Perfect Dark (360 version), which was…just stupid.

    • youngalfred@lemmy.zip
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      8 hours ago

      Spoilers?: My biggest gripe too…I finished it, and the ending I chose felt like a 20 min long unskippable cut scene. Never mind the actual 20min long unskippable cut scene in the middle.

    • warm@kbin.earth
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      7 hours ago

      Most overrated game of the last 5 years. Technical failure, sold on lies, bugs upon bugs, illusion of choice, horrible combat and an empty world.

  • warm@kbin.earth
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    7 hours ago

    Most recently Battlefield 6 and Arc Raiders.

    I think Battlefield 6 is basic enough to capture the stray call of duty crowd, but it’s very dumbed down and not at all a Battlefield game.

    And Arc Raiders, as I have said in another thread, is incredibly bland. I think thats hyped and popular because it’s the first real taste of an extraction shooter for consoles.

    • Blaiz0r@lemmy.ml
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      2 hours ago

      Battlefield 6 is just another modern era BF game. They killed the squad mechanic and made the series all about ‘Battlefield moments’ it’s just chaos now.

      Arc Raiders, I think is all hype, Extraction shooters are an uncomfortable experience that most players don’t enjoy, the honey moon era it’s going through at the moment with peaceful single player lobbies is already showing cracks, it’ll turn into Tarkov soon.