• toomanypancakes@piefed.world
    link
    fedilink
    English
    arrow-up
    21
    arrow-down
    1
    ·
    12 hours ago

    Breath of the wild. I loved Zelda games up until then, and everything after is so fucking boring. I don’t get it.

    • Fondots@lemmy.world
      link
      fedilink
      arrow-up
      7
      ·
      9 hours ago

      BotW and TotK are such weird games to me

      They built these big beautiful worlds, and designed some really cool mechanics

      And just kind of did nothing with them.

      TotK was a bit better, but still fell pretty short.

      Also it’s so weird that TotK is clearly a direct sequel to BotW, but there’s almost no actual continuity between the games. There’s a handful of characters that are missing without much of an explanation, and other characters from the previous game act as if you’ve never met them before. I get that for gameplay reasons you kind of have to start things over from square one in some ways, but it just felt weird.

      And the weapon degradation never really felt fun to me. I feel like at the very least once you get the master sword and recharge it to its full power or whatever you should have that as an option that just doesn’t wear down, even if other weapons that do break might be better suited for the task.

      And having to go out and farm a thousand different fish and master parts and whatever else to upgrade your armor is just bullshit.

    • ghostlychonk@lemmy.world
      link
      fedilink
      arrow-up
      6
      ·
      11 hours ago

      Same. I love LoZ, but I cannot for the life of me get into BoTW. The weapon breakage is infuriating and overall it’s just kind of… boring.

      • Instigate@aussie.zone
        link
        fedilink
        arrow-up
        3
        ·
        5 hours ago

        Weapon degradation seems to be a serious and genuine complaint that a lot of people have with BotW and TotK but for some reason it never seemed to bother me as it has others. I totally understand the criticism but frankly I always had a full stock of good quality weapons - particularly with the Fuse function in TotK - and never ran low or out of decent weapons on hand.

        I think they were implemented to try to force gamers to think about other options to take down enemies rather than brute-forcing every battle which appeals to me, but it seems to have angered a significant proportion of people. From my perspective, it helps to engender the puzzler aspect of Zelda games in a novel way - viewing battles as a puzzle to be solved for maximum efficiency rather than how well you can strike and dodge.

      • youngalfred@lemmy.zip
        link
        fedilink
        arrow-up
        3
        ·
        11 hours ago

        Lol yeah halo is meant to be scripted, choreographed action sequences - not final mission just banshee past everything happening on the ground.