• 4 Posts
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Joined 2 years ago
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Cake day: June 15th, 2023

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  • That’s not the point I’m making - the people who chose not to vote over Harris’s comments are fucking morons. They share responsibility for Trump’s victory and everything he’s done since.

    But the time to look past Harris’s comments, shut our mouths, and vote strategically for her was during the general. The election is over, and there is no longer reason to defend her, or contrast her against Trump. She isn’t a lesser evil anymore.

    And there’s the core of my point: looking at her objectively, she is evil. She stands right alongside the voters who opted out in culpability for Trump’s victory and enabling the current dismal state of our country.

    That’s why I think the whole “America isn’t ready for a women” spiel is BS. Both of the women we’ve run recently were fucking horrible candidates: but even so they lost by a narrow enough margin that blaming the outcome on the contents of their pants is a failure to consider the other variables at play.

    If we ran a woman who was actually likeable, doesn’t have a history full of scandals, and doesn’t come out in the 11th hour of the general to say something detrimental like support for genocide… then that woman will win.


  • Yeah no shit - for half of our voters, those things are all selling points. If we run a man who’s an absolute piece of shit against a woman who’s less so, but still very much a piece of shit, the man will win every time. As I said, sexism is definitely a factor.

    If we run a man who’s an absolute piece of shit against a woman who isn’t a piece of shit… who fuckin knows: we haven’t tried that. But Harris’s odds seemed pretty solid until she started publicly supporting Israel’s genocide on Gaza: so she lost a hefty chunk of support from the half of voters who are turned off by evil behavior; meanwhile the bigot’s popularity with bigoted voters remained unsurprisingly steady.









  • It’s not so much button mashy vs not; it’s the responsiveness. Take a step back from videogames even: if you were some medieval knight or w/e in a sword fight IRL: your sword is raising as you’re initiating an attack, and you notice your opponent moving his blade toward a vulnerable spot you just left exposed.

    So do you just follow through with the attack knowing there’s a blade closing in on your axillary artery, accept your fate, take the blow, bleed out and die? Or, do you abort the attack in favor of a defensive move like lifting your shield or turning a bit so the blade hits your armor instead?

    The former is what combat is like in DS (and MH… haven’t tried the others).

    It’s unsatisfying flavor of difficulty… again comparable to sabotaging the controls of an otherwise not difficult at all experience (sponge taped to gameboy). Or like… say you need to do the dishes, and up the difficulty of the task by tying a toothbrush to the end of a 5’ stick and scrubbing them with that from the far corner of the kitchen. The task is difficult now, but that doesn’t make it fun, just tedious.

    Just pulled up Remnant - I don’t think I’ve ever seen that game before. The Steam pics/vids look pretty great: I’m getting VERY strong Secret World Legends vibes (which is a fantastic game despite having god-awful combat). I’ll throw it on my wishlist and see if I can snag it on a good sale.


  • ‘clunky’ is the end product, but the biggest contributing factor is the absolute committal nature of initiating an animation. Need to take half a step to the left to dodge an arrow? Fuck you, I’m only one second in to a 2.5 second sword twirling animation! …and actually you double clicked at the start of the animation, so I’m gonna do it again for another 2.5 seconds! …so you die, respawn, redo that fight but this time you know when the arrows are coming so you don’t use the long animations. Clear the fight, wooooo you got gud… but trying to dodge arrows and not being able to cuz your character is busy doing a dance routine is some of the least fluid combat I’ve experienced in a videogame. Any keystroke that comes with an animation is always in competition with other keystrokes that have animations.

    Combat boils down to memorizing attack patterns and playing a mental macro on repeat until the enemy is dead. There’s no responsiveness from the player, you just die until you know why you’re dying, and tweak the sequence until it works. Eventually the final boss is dead.

    I’ve been told that for whatever reason it feels way less clunky on a controller - I’ve only ever played it on a mouse and keyboard.

    idk.

    Like I said, to each their own. I’m a little jealous of whatever it is the fanbase is feeling when they play those games, but it’s a miss for me.


  • Any of the Dark Souls. They’re hyped up for being difficult, but the only thing that makes them difficult is the clunky controls.

    Like, I could make Pokemon Yellow equally difficult by taping a dish sponge to a Gameboy and requiring the player to operate the buttons through an inch of fluff.

    The story’s kinda there if you dig for clues, but it comes off as random bullshit if you don’t.

    They are fucking gorgeous, I’ll give em that.

    I’ll never understand the ‘git gud’ circlejerk… I 100%'d DS2, and made it a good chunk through Elden Ring (think I was about 80% done before finally saying fuck it). I ‘got gud’… But DS never got fun.

    I absolutely love the style, setting, visuals, and music - I really wanted to like DS… but the combat and clunky controls absolutely murder the experience.

    For me at least… to each their own.







  • Seeing a lot of hate for their food… I haven’t been to a subway in probably over a decade (or two, even…), but I don’t remember them being bad. Overpriced maybe, but once the sub is actually in your hands it’s alright, isn’t it?

    Or did they enshittify since then? …actually stupid question, every fucking fast food chain has enshittified since then.