• 4 Posts
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Joined 2 years ago
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Cake day: June 15th, 2023

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  • It’s not so much button mashy vs not; it’s the responsiveness. Take a step back from videogames even: if you were some medieval knight or w/e in a sword fight IRL: your sword is raising as you’re initiating an attack, and you notice your opponent moving his blade toward a vulnerable spot you just left exposed.

    So do you just follow through with the attack knowing there’s a blade closing in on your axillary artery, accept your fate, take the blow, bleed out and die? Or, do you abort the attack in favor of a defensive move like lifting your shield or turning a bit so the blade hits your armor instead?

    The former is what combat is like in DS (and MH… haven’t tried the others).

    It’s unsatisfying flavor of difficulty… again comparable to sabotaging the controls of an otherwise not difficult at all experience (sponge taped to gameboy). Or like… say you need to do the dishes, and up the difficulty of the task by tying a toothbrush to the end of a 5’ stick and scrubbing them with that from the far corner of the kitchen. The task is difficult now, but that doesn’t make it fun, just tedious.

    Just pulled up Remnant - I don’t think I’ve ever seen that game before. The Steam pics/vids look pretty great: I’m getting VERY strong Secret World Legends vibes (which is a fantastic game despite having god-awful combat). I’ll throw it on my wishlist and see if I can snag it on a good sale.


  • ‘clunky’ is the end product, but the biggest contributing factor is the absolute committal nature of initiating an animation. Need to take half a step to the left to dodge an arrow? Fuck you, I’m only one second in to a 2.5 second sword twirling animation! …and actually you double clicked at the start of the animation, so I’m gonna do it again for another 2.5 seconds! …so you die, respawn, redo that fight but this time you know when the arrows are coming so you don’t use the long animations. Clear the fight, wooooo you got gud… but trying to dodge arrows and not being able to cuz your character is busy doing a dance routine is some of the least fluid combat I’ve experienced in a videogame. Any keystroke that comes with an animation is always in competition with other keystrokes that have animations.

    Combat boils down to memorizing attack patterns and playing a mental macro on repeat until the enemy is dead. There’s no responsiveness from the player, you just die until you know why you’re dying, and tweak the sequence until it works. Eventually the final boss is dead.

    I’ve been told that for whatever reason it feels way less clunky on a controller - I’ve only ever played it on a mouse and keyboard.

    idk.

    Like I said, to each their own. I’m a little jealous of whatever it is the fanbase is feeling when they play those games, but it’s a miss for me.


  • Any of the Dark Souls. They’re hyped up for being difficult, but the only thing that makes them difficult is the clunky controls.

    Like, I could make Pokemon Yellow equally difficult by taping a dish sponge to a Gameboy and requiring the player to operate the buttons through an inch of fluff.

    The story’s kinda there if you dig for clues, but it comes off as random bullshit if you don’t.

    They are fucking gorgeous, I’ll give em that.

    I’ll never understand the ‘git gud’ circlejerk… I 100%'d DS2, and made it a good chunk through Elden Ring (think I was about 80% done before finally saying fuck it). I ‘got gud’… But DS never got fun.

    I absolutely love the style, setting, visuals, and music - I really wanted to like DS… but the combat and clunky controls absolutely murder the experience.

    For me at least… to each their own.







  • Seeing a lot of hate for their food… I haven’t been to a subway in probably over a decade (or two, even…), but I don’t remember them being bad. Overpriced maybe, but once the sub is actually in your hands it’s alright, isn’t it?

    Or did they enshittify since then? …actually stupid question, every fucking fast food chain has enshittified since then.



  • Disagree. For one, it’d be an underwhelming point as a historic marker if it’s the only option. And two, we haven’t gotten a female president yet cuz the women we keep running are shit candidates. Sexism is absolutely a factor, but I don’t think it compares to the absolute fuckton of baggage (actual or perceived - doesn’t matter) that comes with Hillary, or Harris’s last minute embrace of Israel’s genocide.

    We haven’t actually tried running a woman who’s also a decent human being. AOC would wipe the floor with her opponent’s face, regardless of that opponent’s gender.


  • Not really necessary to apply some special meaning to it. He acts in a way that consistently and deliberately does harm to our nation. Winning an election vs not is moot - it doesn’t matter (in the context of whether or not he’s an enemy) how he came into power, what matters is what he’s done with that power, which has been to divide our nation, sever our ties to our allies, destroy our economy, weaken our rights, and strengthen our other enemies.

    Per our military’s own standards, that makes him a legitimate tactical target the same as any other enemy combatant or their chain of command.

    Yea it’s simplistic - that’s by design. On paper, even your run of the mill e-nothing grunt should be able to figure this out. …and it’s not that they can’t figure it out; their either too cowardly to act on it, or are also traitors and gleefully complicit in our country’s nose dive.


  • There’s a 100% chance that would result in me being killed without actually accomplishing any service to our country.

    The wild part is we’ve got an entire military full of people who do have the means to make it happen, and are oath-bound to defend the constitution from all enemies foreign and domestic… but instead of acting on their oath, they just keep following the domestic enemy’s orders like good little Nazis.

    If one of those folks could actually do the job our tax dollars are paying them to…