With a bit of fiddeling you can use every kind of bracket to basically make function calls in c++
Here are the links to the snippets, all compile and run
Rust: https://godbolt.org/z/bM3d7bG14
Weird opinion: I like square brackets, angle brackets are neat, curly braces range from neat to ok.
But I just don’t like the look of parentheses compared to the others. They especially look ugly and clunky when you need a bunch of them in a row, in a way that’s not true for the others.
I can’t think of a reason why I feel this way apart from the fact they tend to be very clunky in math too. They’re also the ugliest one when handwritten despite being the arguably simplest shape.
All that said it annoys me how parentheses are the most used bracket type in programming.
I asked the other day in another thread about hating on C++ what makes C++ so bad and never got an answer.
No time for arguments, pipelines go brrrr
(best-syntax? '(lisp clojure)) ;; => trueEhh, who needs functions anyways, you got one big one and thats your whole codebase.
cpp and their operator overloads are also insane. It makes understanding cpp code impossible. A “+” could actually do something completely different or have insane side-effects. Truly superior language for spreading confusion.
When I was an intern, I was tasked with writing a file converter for 3D geometry files. There was an official cpp library to read the source files, so I was using that to read the data, restructure and transform it as needed, then write it to the output file format. Near the end, I was having a problem where I was SURE that my math was correct for the transform coordinates, but the resulting file would load in the viewer with all the correct looking pieces but all in the wrong locations. The senior guy there helped me debug it since I wasn’t super familiar with cpp at the time, and we found that the library I was using had overloaded the multiply (*) operator specifically for the objects I was using it on, and it was actually multiplying and saving the result directly to the first variable used in the multiplication. I assume it was done for memory efficiency or something, but I had no idea it would behave that way, so I was accidentally changing the values of variables I didn’t intend to.
Example: I was doing something a = b * c, which caused the value of b to be changed (to b * c). Which screwed things up when I needed the original value of b later.
This is the type of shit that haunts me. Imagine overloading “>>” for piping and hiding threading behind that. The idea was to create an async pipe, but nowhere are you aware of async or threading or whatever was chosen. You look at the code and think “of it’s like piping to stdout” or whatever, only to find out that the method immediately returns.
Tracking down what the hell is happening with code that has such hidden side effects is a nightmare.
Are you still in the C++ world?
Operator overloads is something that sounds like a good idea until you experience them firsthand. Just properly name your functions for fuck’s sake.
Clearly you’ve never had to read code like
entity.position = vector_algebra::vector2_add(entity.position, vector_algebra::vector2_scale(entity.velocity, dt));I prefer Java style:
entity.position = entity.position.add(entity.velocity.scale(dt));Not hard to read.
Every time I use a language that doesn’t have operator overloading I wish I was using C++. It’s absolutely maddening to have to read and write things like “end.subtract(start)”.
Operator overloading is awesome in a functional language. Haskell allows for a lot of creative stuff with operators, but since they can’t have side effects, must conform to predictable types, and have specific requirements they are somewhat understandable. Idris is also very ergonomic when it comes to operators.
C++ allowing a library to override the
+operator withsystem("rm -rf /")is a lot less awesome.As a computational physicist, I appreciate operator overloading IF used properly.
Example of a good use: + for matrix addition
Example of a bad use: left shift operator << as a pipe
I still don’t understand who’s in the C++ committee that they would choose this garbage over a functionHonestly, I’m glad to have them, it can make a number of things simpler. For instance, a program I wrote had a number of duration fields that had to be stored in XML files and updated every once in a while. It was something that had to occur very often in the code: add a value to the duration, set that value in the XML data, and save the XML file. So I created a class that stored the date/time value and a pointer the XML element (it could be assumed that nothing else would be changing the value in the XML file and if it did, then that change should be overwritten) and overloaded the
+=operator (among others), so then all I needed was to create theDurationFieldobject, and then I could godurationFieldX += time2 - time1for instance. I could abstract all the logic away and make it very clear and easy to write. Could I have made it so that I have to todurationFieldX.add(time2 - time1)? Of course I could have. But IMO that variant is less neat and less readable.I’ll jump on your unpopular side. With a decent IDE you should be able to point/click and decode what any operator is doing in any context. If I have two vectors, or quaternions, and I want to operate on them, why should I be forced to pass them to a standard function instead of clearly seeing what I’m doing. If you can’t be bothered to know the types of your variables in a strongly typed language… IDK.
Omg I have the best idea but I’m not writing any C++ so someone else will have to do it.
Overload + to work as - in either some super rare condition or randomly with a very low chance
Ship it
People have made
NULLto be a random number on a specific day. As a goodbye present :D
Yeah it’s like a knife, wildly superior to cut stuff up in the kitchen, but you can also like stick it in your eye (but why?).
Funny that you put rust as the “uses parenthesis for function calls”. When in rust you can use any bracket for macro invocations:
let v1 = vec!(1,2,3); let v2 = vec![1,2,3]; let v3 = vec!{1,2,3};These are valid and have the exact same meaning.
To be fair, with Rust macros anything goes. There was an example where someone demoed descriping rust structs and enums nested as xml with a macro to parse it.
I always enjoy this one: https://crates.io/crates/inline-python
Apparently, Python’s syntax is almost entirely a subset of Rust’s syntax + a few keywords, so even though you have to pass valid Rust tokens into a macro, that’s good enough to write Python with just a few quirks.
That’s inside the macro though. Whatever you parse inside the macro is defined by the creator of the macro. The macro invocation itself is defined by the rust language.
Rust allows you to use any bracket because it doesn’t know what the macro is supposed to do.
Some macros work like functions:
println!("Hello world");Some macros work like array declarations:
let v = vec![1,2,3];And some macros work like a code scope:
select!{ a => myfunc(), b => my_other_func() }Since rust doesn’t know what your macro does, it just lets the user choose whatever the user sees more fitting for that specific macro invocation.
That’s always funny to me. In a language that’s so particular about different syntax features, they let macros of all things have a little bit of arbitrariness.
I have honestly never seen parentheses called “round brackets” before. It totally makes sense, I have no idea why it’s not used more often.
Might be a German thing. For us, they are all “Klammern” and we call them either round (rund), angular (eckig) or curved (geschweift).
If Wikipedia is to be believed English (at least British English) does in fact the same thing. Although it’s “curly” instead of “curved” brackets.
Honestly much more reasonable than coming up with three different terms.
“round brackets” sounds pretty hilarious
I wasn’t sure which word to use so wikipedia to the rescue https://en.wikipedia.org/wiki/Bracket
Only one of those is a function, get it right. () Call functions <> Specialize Templates, can be used to do compile time calls to things that behave like functions. [] Accesses elements {} Calls constructors, aka functions that do the initial setup.
Overloading these to do something else gets you in the naughty corner.
Edit: the implementation of the {} fuckery is no great. Just save the sum instead of all numbers.
Good point regarding the {} implementation.
I disagree slightly regarding your point that these aren’t function calls. Yes technically they are different things but effectively they are functions, I cann pass arguments and get a result based on some operations.
Of course not all of these can do anything but only the constexpr value is actually pretty limited. The other ones are straight up functions
Good meme, but I’m really not sure why you wrapped everything in asserts which kind of ruins the aesthetics. IMO would have worked better as e.g.:
x = sum(1, 2, 3); // x = 6That’s funny because I’m the opposite. I always enjoy the assert statements in example code.
In example code, yes, but in this meme specifically which is all about function call syntax, it ruins the point. E.g. every line in the C++ snippet includes parentheses.
I haven’t kept up to date with C++ development in the last 16 years, I only recognize the first two of those four.
You can overload the indexing operazor “[]” (std::vector does this for example), and since c++23 this operator can have more than one argument.
The last one is a constructor call with an overloaded conversion operator. The {} syntax is possible since c++11 I think. The conversion operator was already available before that
Ah, that’s why… I didn’t think multiple arguments to operator[] was valid, but my brain is still catching up to C++20 features.
Yeah sameish, normal and template?
You can do most if not all of this in Perl if you’re twisted enough. Some hoop jumping may be required*, but I can think of ways to do something that looks like each of these.
*: The braces are especially tricky if warnings are turned on. I’d probably abuse the deprecated multidimensional syntax and
tiea hash to the actual function.









