• Zink@programming.dev
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    9 hours ago

    Did anybody else here make the grave mistake of doing this in Oblivion, the game notorious for enemy auto-leveling?

    I went off doing random shit the moment that Captain Picard let me out of that sewer, and by the time I showed up to be the Hero of Kvatch I was this crazy invisible assassin of doom, and probably at the top of the thieves guild or the dark brotherhood or both.

    So then if memory serves, the town is under attack from monsters and is on fire. The game drops me into a small walled-in arena and instead of whatever lv 1 imps and cockroaches are normally there, I’m holding my bow and arrow and looking up the fiery eyes of half a dozen 12-foot-tall giga-chad linebacker demons from hell. Oh and look they are already sprinting in my direc-- DEAD!

    I probably took some creative liberties there but you get the idea.

    I think I had to lower the difficulty slider to get through that room. Then I put it back to normal assuming the worst was over, only to have the game put me through a CORRIDOR of hyper-strong enemies next! So twice I had to lower the difficulty.

    On one hand, this happened because my character was a min-maxed glass cannon, and a stereotypical one at that (stealth archer, how original! /s). But that same character had no problem with the entire game before or after that town because the whole point of the game is to have the freedom to approach encounters as you wish.

    So in many ways that situation was less about auto-leveling, and more about the meme-worthy situations where a boss late in the game requires completely new mechanics the player has never seen. Or even better, it was the anti-forced-stealth-mission!