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Joined 1 year ago
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Cake day: June 18th, 2023

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  • For me it’s trying to get to the bottom of the reason why I feel a certain way. If I manage to logic myself out of the initial heavy torrent of emotions I can usually talk myself down if I feel it’s destructive.

    So just thinking about those emotions but not in a way that amplifies them. If I’m angry at someone I would try not to think more reasons why what that person did is wrong but more in the direction of why do I feel angry for them doing that.

    If I manage to see my state in such a objective manner I’m able to just decide to stop feeling this way. Often I realise that feeling those emotions, even the negative ones, just feels good and even though I can stop I prefer not too. But at least it’s a choice.






  • What enables me to use them is probably that this is very much true for the whole industry so software is built with that in mind.

    For example, we use special “print” statements for some of the errors that if a debugger is running, it will automatically stop the program so you can investigate. Without a debugger, it will just output the error in the log.

    There is no docker, the app is running usually on your local hardware. Consoles are also built with debugger support that you connect to from your PC. So it’s very easy to use. Even connecting to another PC in a local network, for example, an artist or tester hardware, is possible from your computer without a problem. We have all the tools prepared for that.


  • This usually depends on which industry you work in, and what language you’re using usually :)

    I work in gamedev, c++, and I ALWAYS use a debugger. There’s no running the game, or even the editor without the debugger connected. No matter if you need it currently or not. You always launch the project through the debugger so if anything comes up you can investigate immediately.

    Profiler is used any time there’s a performance problem.