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Cake day: June 13th, 2023

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  • From a technical level you should use something lossless in this situation, but it really quickly becomes impractical. Actually lossless 1080p60 is going to be something like 500mbps, so if you’re playing for an hour I hope you have a spare 2tb drive laying around. The artifacts in really high bitrate compressed video are so minimal that they basically don’t matter. Often codecs do noise removal first thing so whatever minor artifacts still exist will get smeared over by that anyway.

    Also when you are testing make sure there’s some movement in the video. AV1 especially has modes for presentations and things that basically make a PowerPoint, so sizes might be unrealistic if you’re just recording your desktop. I don’t think that gets enabled in handbrake but it’s been a while since I looked.


  • If you’re seeing any artifacts in the original video, you probably need to re-record in a higher bitrate. It needs to look identical to uncompressed. Your later encodes will be trying to encode all the artifacts in the original video, which could be why the file sizes keep getting bigger - you’re giving it noisier video than the original.

    50mbps for recording as an intermediate like that is well within the realm of normal. You can try having obs record in 264 with a quality setting instead of a bitrate setting, which can save space when things are more static - something like cq 6 or lower can do pretty well.

    Unfortunately, yeah finding the sweet spot does take forever. One thing I would recommend is once you have an idea where you want to land, try a few much longer videos and see what the differences are. Slower paced sections might compress much better than the fast action stuff in one codec or another. Again it’s all kind of a balancing act on where you want to be.




  • Because it’s just for personal archival, I would recommend recording in super high bitrate 264 or 265 depending on what your card can do in real time, then compressing that file later using either av1 or 265, depending on which works better for the content.

    If you’re playing in 1440p165, then you should record that to start although if it’s an option I would play and record at 1080p120. 1440 is a bit of an odd duck resolution that some stuff doesn’t really like, but it’s getting better all the time so it’s not a huge deal. More important is 120fps because if you decide to go down to 60 or even 30fps they split evenly, which is important since it means the extra frames just get thrown out. There’s no 82.5 frame so it either has to blend two together or pick one that’s at the wrong time, and neither looks good.

    Record in OBS using like, 25-40mbps in whatever your graphics card can do realtime, with all the audio tracks in something lossless like FLAC. High enough it might as well be uncompressed.

    Once you have your gameplay recording from OBS, use either Handbrake or FFMPEG to convert it to your long term storage format. Since this is such a big project I would make some samples using cheats to get an idea what the bullet-hell-iest parts will look like, then try a few different handbrake or ffmpeg settings, and see what gives you the tradeoff of file size and quality that you like. It’ll also give you a ballpark idea about how much long term storage you’ll need.

    Non-realtime encoding like ffmpeg and Handbrake is much more efficient than realtime done by your graphics card, like on the order of like half the file size for the same quality - that’s why you want the two step process. It also allows you to play in 120fps for that responsiveness, but watch at 60 or even 30fps to save some file size.

    When you set up handbrake, you’ll have a few settings to play with and make samples from - encoder, quality level, speed, fps, and rescaling.

    Encoder is probably the most important. Use either x265 or SVT-AV1. In my experience, they’re close in terms of efficiency, but AV1 pulls ahead in certain situations. AV1 is more efficient about large static sections and when it breaks up it just looks blurry. 265 is better at retaining texture, but when it fails its gross digital blocks. 265 is faster than AV1, but when you push AV1 and it takes 1000 years it does a better job. Basically, run a lot of tests and then decide.

    Scaling is where you go from 1440 to 1080 and is probably the least important for file size. I honestly wouldn’t bother with it, but you can try. Like I said, technically some TVs don’t like 1440, and everything supports 1080, but I wouldn’t worry about it too much.

    FPS I have the least experience with. My guess is that going do something lower is going to save you some size, but its really going to depend on the codec and the content.

    Quality level is the most important setting - just set it to what you think is watchable. It doesn’t use a bitrate, it adjusts the bitrate to get a constant quality level, so it’s much more efficient. It’s important to note that they aren’t exactly the same at every speed setting, so be careful.

    Lastly is the speed. 265 goes from very fast to very slow, and AV1 goes from 9 (fast) to 0 (stupid slow). Personally I use slow or very slow for 265 and about 4 for AV1, but if you have a lot of video to crunch through you might want to crank that up a bit.

    For audio use OPUS. 96 is the default “bitrate” and I find it to be enough. Some players don’t like it but if you’re thinking about using AV1, anything that would support AV1 supports opus.

    The main thing will just be doing a bunch of video encode samples and finding the settings and workflow that’s right for you.




  • aren’t you still limited by ambient air temp because the hot side of the Peltier needs to be cooled by air anyway?

    No, that’s why the baby fridge works. The peltier TEC in the fridge can produce temperatures below ambient, but generally not below freezing. Computer chip TEC coolers would go farther and push more power through the TEC and do things like water-cooling the hot side instead of a little fan.

    The reason they don’t get used anymore more complicated. It’s my understanding that basically TECs have a sort of limit on the amount of heat they can push from the cold side to the hot side, because moving more heat means more energy used and thus more waste heat. Apparently most modern chips are past that limit. IIRC, TECs can only move something like 100w of heat - past that and they start to heat themselves up because of waste heat. Modern chips can be like 300w.

    Sub ambient cooling also comes with a bunch of issues like condensation, so no one really uses it day to day. Also, chips are run so close to their limits now that cooling like that doesn’t get you nearly the performance difference it once did.







  • To be honest, they seem to be taking a very media literate approach (impressively so, they definitely learned some stuff about YouTube and how to do this kind of thing) to this whole thing, so I kind of get the “farming for views” stance.

    But I get it since that means they are actually getting traction instead of just being a thing that drama YouTube talks about for a week and gets swept under the rug. The video notes he’s a very powerful figure in a relatively small town, so they need media pressure on their side.


  • Ill post this comment here too since it’s the same video, but you might want to put a content warning on this video, it’s pretty rough.

    The first video is largely about him running illegal lotteries, which is pretty terrible given the scale they operate at, but it’s something that the average person might not know about or really think about it being essentially child gambling.

    This second video is an interview with a former employee who was put in solitary confinement for a video that never made it to YouTube because it was actually just them torturing him. Like, legitimate Geneva Convention war crime torture. Constant noise, no idea what time it is because you can’t see the sun, constant lights so you can’t sleep, constant monitoring, and him running until his feet bled.

    If any of it is anywhere near true they need to be sued off the face of the planet in addition to going to prison.



  • As far as I’ve found, they’re both right. You shouldn’t have to wash your mushrooms, but it’s not a bad idea if you’re not buying fancy mushrooms.

    The generic button mushroom variants you’re probably getting at the grocery store are grown in compost, which often contains some manure - ie poops.

    But before growing mushrooms it’s pasteurized. Mycelium is picky, and fairly easily out-competed by other stuff, so to make sure you’re just growing mushrooms and not bacteria you basically have to sterilize the medium they’re grown in.

    But those mushrooms are often grown in open beds, and harvested by hand. And that means they get that poop dirt right up on them. Will it immediately give you super botulism? Probably not but it’s still kinda ick.

    Fancier mushroom varieties from smaller cultivars are the ones that actually don’t really need washed and often shouldn’t be. They’re grown in highly sterile environments and they fruit out of a container, so they never touched the poop. And that’s if they even used compost - lots use straw or wood.

    If you do decide to wash your button mushrooms it’s not a big deal, they aren’t actually sponges, and they don’t absorb as much water as some cooking shows say. If they get soggy it probably means they’re old, try putting them in the fridge for a few hours uncovered. It’s basically a dehydrator.


  • It entirely depends on how much and what you’ll use them for. They’re going to be around $200 USD all in, so if they’re for occasional use probably not. If you’re going to use them a lot like for work or a regular hobby then it’s not a crazy amount to spend. They tend to be more comfortable than flange earplugs, and a little better than foamies, but for me at least I don’t want them in for more than 3 hours.

    Etymotic makes a few different ones for general noise, sleeping, music, and they also do ones for their earphones.