Biggest annoyance for me is how on playstation and Xbox the bottom button makes is the “okay” or “enter” button and the right button is “back” but on the switch it’s reversed so when I click the bottom button to select something in a menu I back out of it instead.
Worse than that, on the psp if you play japanese games that are not localised to english, the circle becomes the okay button, but in the rest of the os, the x is the okay button so you have to mentally switch.
Genshin Impact had that problem on launch. After a few months they added a setting to reverse (fix, in American terms) the OK and Cancel buttons on controllers. It was especially bad on XBox controllers on PC, as originally the green button was cancel and the red one was OK.
Yeah, that does give me issues too. I’ve setup my controller as as Xbox controller also. When the Switch shows to press the “A” button (At 3:00 o’clock), I try to not look at the placement, but the letter, which would be my 6:00 o’clock.
I am currently going between Zelda and a couple games on PS5 and this is driving me nuts! Total first world problems but I will continue shaking my fist in the air.
For the exact same reason, I switched those two buttons on the switch. That’s a pretty neat feature. Except when I alternate playing with the kids who got used to the switch default buttons, I need to remap everytime but you can save and load mappings.
In Zelda you can also change the mapping, which I did so that I could run with one button (bottom one if I recall) and jump with the button next to it (right I think) instead of the top one, because it’s way easier to run and jump by simply rolling your thumb.
Technically Xbox and Playstation are the ones that are reversed. Nintendo’s scheme came first and follows right=forward left=back. Then when the PlayStation came out Sony followed the same scheme in Japan, but picked a symbol that was perceived in opposite ways in Japan and the rest of the world for accepting something (⭕), so they inverted the scheme for most of the world. And then Microsoft mixed Nintendo’s letter semantics with Sony’s button position, creating the current mess.
Its a old japan thing from what I remember . On older Japanese ps1 games circle was ok and X was back . And even if you get a Japanese ps vita it’s like that too. Not sure about other sony consoles.
I played Sniper Elite 5 on my fiances Xbox the other day and hadn’t played games in forever. (34 years old now) I knew I could remap the buttons if needed, but the melee button they made Y. I pressed down the right stick every damn time as a built in reaction from years back.
I don’t know why I felt I needed to say that, but I tell you when you find yourself looking through binoculars and getting lit up at point blank range it reminded me how frustrating games can get during quick scenarios.
Final Fantasy II on the SNES trained me that right button = okay and bottom button = back. I just got used to switching back and forth when the PS1 came out.
Biggest annoyance for me is how on playstation and Xbox the bottom button makes is the “okay” or “enter” button and the right button is “back” but on the switch it’s reversed so when I click the bottom button to select something in a menu I back out of it instead.
Worse than that, on the psp if you play japanese games that are not localised to english, the circle becomes the okay button, but in the rest of the os, the x is the okay button so you have to mentally switch.
Genshin Impact had that problem on launch. After a few months they added a setting to reverse (fix, in American terms) the OK and Cancel buttons on controllers. It was especially bad on XBox controllers on PC, as originally the green button was cancel and the red one was OK.
That is why I use a third party controller that allows me to remap buttons.
8BitDo Pro 2
I can use it for the PC, Switch, Xbox, or PlayStation.
deleted by creator
Yeah, that does give me issues too. I’ve setup my controller as as Xbox controller also. When the Switch shows to press the “A” button (At 3:00 o’clock), I try to not look at the placement, but the letter, which would be my 6:00 o’clock.
Idk why everyone hated that comment but I think it’s smart
I am currently going between Zelda and a couple games on PS5 and this is driving me nuts! Total first world problems but I will continue shaking my fist in the air.
For the exact same reason, I switched those two buttons on the switch. That’s a pretty neat feature. Except when I alternate playing with the kids who got used to the switch default buttons, I need to remap everytime but you can save and load mappings.
In Zelda you can also change the mapping, which I did so that I could run with one button (bottom one if I recall) and jump with the button next to it (right I think) instead of the top one, because it’s way easier to run and jump by simply rolling your thumb.
Damn I didn’t know you could do that. I just beat it yesterday.
That is why I use a third party controller that allows me to remap buttons.
8BitDo Pro 2
I can use it for the PC, Switch, Xbox, or PlayStation.
Technically Xbox and Playstation are the ones that are reversed. Nintendo’s scheme came first and follows right=forward left=back. Then when the PlayStation came out Sony followed the same scheme in Japan, but picked a symbol that was perceived in opposite ways in Japan and the rest of the world for accepting something (⭕), so they inverted the scheme for most of the world. And then Microsoft mixed Nintendo’s letter semantics with Sony’s button position, creating the current mess.
IIRC on the PS2 and earlier triangle was usually back. Just an extra little dash of inconsistency to ruin your day.
Circle was traditionally used for the Back button as well.
And on my PSP it changed one day with a software update from triangle to circle for back.
That was very confusing.
Its a old japan thing from what I remember . On older Japanese ps1 games circle was ok and X was back . And even if you get a Japanese ps vita it’s like that too. Not sure about other sony consoles.
At least for FFVII I think circle was ‘ok’ and x was ‘cancel’
So aggravating.
I played Sniper Elite 5 on my fiances Xbox the other day and hadn’t played games in forever. (34 years old now) I knew I could remap the buttons if needed, but the melee button they made Y. I pressed down the right stick every damn time as a built in reaction from years back.
I don’t know why I felt I needed to say that, but I tell you when you find yourself looking through binoculars and getting lit up at point blank range it reminded me how frustrating games can get during quick scenarios.
Final Fantasy II on the SNES trained me that right button = okay and bottom button = back. I just got used to switching back and forth when the PS1 came out.