• addie@feddit.uk
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    2 days ago

    Well, that’s three different genres of game.

    XCOM balances strategy and turn-based tactics in a way that’s a bit unusual. Games like Civ or Crusader Kings let you do the strategy, but you’ve not much influence in battles. Something like Hard West or Invisible Inc. let you do the turn-based tactics, but are fairly light on the strategic choices.

    The STALKER games are survivalist FPS; although you combine looting and shooting, they aren’t looter-shooters. As Strelok, your role-playing choices are quite limited - you can ‘get out of here, stalker’ if you wish - and you’ve no stats. I wouldn’t have described the world as particularly reactive - the ‘bad ending’ in the first one depends on what you’ve been doing.

    Morrowind and the Souls games are both Western RPGs; you fight enemies with weapons and magic, it’s not obvious what’s going on, certainly at first; and the world changes as a result of your decisions. DS doesn’t generally let you know when you’re making a decision, which makes it quite tough to progress some storylines. But as to how the fighting plays out, they’re about as different as can be.

    So I wouldn’t worry about it. Wish there were more XCOM-like games, tho, since I love the mix.

    • Wildmimic@anarchist.nexus
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      17 hours ago

      If you want more XCOM style gameplay, but with a different twist, i can recommend Showgunners . Same Tactical gameplay, but you contend in a deadly gameshow. I love XCOM2, and this was a nice change of pace!

      • dubyakay@lemmy.ca
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        2 days ago

        Not to mention that Morrowind has bullshit rpg chance to hit calculation running on every strike. Meanwhile Souls like are skill based and hitbox/invuln frames.