Maybe we’re talking across each other, I haven’t played Project Zomboid, so I can’t comment on that, but I was replying to the rest of your comment.
It could be down to different play styles; I can certainly see it being very frustrating if you’re all doing different things and someone is hogging the resources, but if you’re working together on a shared plan there’s no waiting around. Maybe some people are collecting resources, some are processing them and some are building for instance. You’re not waiting for your turn to build, because you, colkectively, have a plan and everyone is working together to achieve it.
If there’s a whole process about gathering resources, then I agree with you. I was talking about games like <Whatever> Tycoon, where the only resource is money and the only way to get it is to wait for it to accumulate.
You missed the point of my comment: There is always someone waiting. This isn’t cooperative. It’s a waiting game with turns.
Maybe we’re talking across each other, I haven’t played Project Zomboid, so I can’t comment on that, but I was replying to the rest of your comment.
It could be down to different play styles; I can certainly see it being very frustrating if you’re all doing different things and someone is hogging the resources, but if you’re working together on a shared plan there’s no waiting around. Maybe some people are collecting resources, some are processing them and some are building for instance. You’re not waiting for your turn to build, because you, colkectively, have a plan and everyone is working together to achieve it.
If there’s a whole process about gathering resources, then I agree with you. I was talking about games like <Whatever> Tycoon, where the only resource is money and the only way to get it is to wait for it to accumulate.
Oh, fair enough, yes, that’d be no fun at all.