Go in as blind as possible. Don’t watch a trailer, just start the game and bring a notepad!
One thing that is not a spoiler but might give you a clue to the fuckery this game gets down to: if a note has a black background, it’s talking to you, the player, not the character you play. You could think of these as rules of the game, or instructions. It’s like in Zelda: Link’s Awakening when characters say things like “if you wanna do this, press this button, but I don’t know what that means”.
That said, it’s mostly a chill game. There is one point fairly early on where you might expect a jump scare. There isn’t one, but it sure sets you up for one! The game is not meant to scare you, it’s meant to inspire your sense of wonder and discovery.
Never heard of it, but you and the other person who replied to you have made me decide to check it out.
Go in as blind as possible. Don’t watch a trailer, just start the game and bring a notepad!
One thing that is not a spoiler but might give you a clue to the fuckery this game gets down to: if a note has a black background, it’s talking to you, the player, not the character you play. You could think of these as rules of the game, or instructions. It’s like in Zelda: Link’s Awakening when characters say things like “if you wanna do this, press this button, but I don’t know what that means”.
That said, it’s mostly a chill game. There is one point fairly early on where you might expect a jump scare. There isn’t one, but it sure sets you up for one! The game is not meant to scare you, it’s meant to inspire your sense of wonder and discovery.
… with the dropping of the coin …
shivers
one of the best scenes in any game I’ve played
Makes me think of the first time starting Darkest Dungeons, hearing the narrator with an exhausted and despondent voice on the verge of tears:
“ruin has come to our family”