Yeah, they are ideally the same mailbox. I’d like a similar experience to Gmail, but with all the emails rehomed to my server.
Yeah, they are ideally the same mailbox. I’d like a similar experience to Gmail, but with all the emails rehomed to my server.
Ralph Nader saying that he thinks the death toll is over 200k is not a reasonable source to cite. The 30-50k estimates from most sources are already appallingly high. There’s an active contingent of Ben Shapiro types trying to convince everyone what Israel is doing is fine, don’t give them ammo to cast doubt on the official death count.
Not sure where that 200k number is from. The article you linked doesn’t say that and I haven’t seen a number that high reported anywhere myself. All the info I have seen bounds the estimates between 30k and 50k killed, either through active combat or through disease/malnourishment/injury.
https://www.aljazeera.com/news/longform/2023/10/9/israel-hamas-war-in-maps-and-charts-live-tracker
I’m sure there are plenty of Israelis that want to do this even if they won’t admit it to themselves but this isn’t the final anything. The IDF has killed around 37,000 Palestinians out of ~2.3 million. That’s horrible but nowhere near the “barely any left” stage.
A genocide on the scale of millions takes industrial effort to accomplish. I’m not saying it couldn’t happen, but given Israel’s reliance on foreign aid, current industrial capacity, and political position, it seems unlikely. My guess is Israel will take some more territory and the conflict (kinda tough to call the IDF bombing almost exclusively civilians a war) will peter out. Foreign aid will be allowed back in and Israel will put its mask back on.
Personally, I don’t see how this doesn’t end with half the middle east actively going to war with Israel if they don’t stop soon. The only thing really keeping them safe is the US, and Israel has burned a lot of political capital here. Their leaders are awful, power-hungry shits, but they’re not stupid. If they don’t try to rebuild some of that capital, there’s every chance that Israel loses its lifeline.
What comes years after things die down, I don’t know. Gazan sentiment towards Israel was already overwhelmingly negative before this, but the IDF has never done anything on this scale before. I don’t think Israel can allow Gaza any type of self-governance for decades after this. This is beyond even post-WW2 Japan levels of destruction, and unlike Japan every nation around them is still on their side.
I think operating at 5V input might be a technical constraint for them. Compatibility revisions for existing hardware are a lot more difficult if the input voltage is 9x higher. Addressing that isn’t as easy as slapping a buck converter on the board.
Not saying requiring 5A was the right call, just that I can see reasons for not using USB-PD.
In reading this thread, I get the sense that some people don’t (or can’t) separate gameplay and story. Saying, “this is a great game” to me has nothing to do with the story; the way a game plays can exist entirely outside a story. The two can work together well and create a fantastic experience, but “game” seems like it ought to refer to the thing you do since, you know, you’re playing it.
My personal favorite example of this is Outer Wilds. The thing you played was a platformer puzzle game and it was executed very well. The story drove the gameplay perfectly and was a fantastic mystery you solved as you played. As an experience, it was about perfect to me; the gameplay was fun and the story made everything you did meaningful.
I loved the story of TLoU and was thrilled when HBO adapted it. Honestly, it’s hard to imagine anyone enjoying the thing TLoU had you do separately from the story it was telling. It was basically “walk here, press X” most of the time with some brief interludes of clunky shooting and quicktime events.
I get the gameplay making the story more immersive, but there’s no reason the gameplay shouldn’t be judged on its own merit separately from the story.
This is an honest question, not a troll: what makes The Last of Us groundbreaking from a technical perspective? I played it and loved the story, but the gameplay was utterly boring to me. I got through the game entirely because I wanted to see the conclusion of the story and when the HBO show came out I was thrilled because it meant I wouldn’t have to play a game I hated to see the story of TLoU 2.
It’s been years, but my recollection is the game was entirely on rails, mostly walking and talking with infrequent bursts of quicktime events and clunky shooting. What was groundbreaking about it?
People from east and southeast Asia have been cultivating and eating soy beans as a staple food since before Babylon. I mean that literally; there is evidence of soy bean cultivation in what is now China from like 7000 BC.
It’s tough to take a phrase like, “Soy makes men weak,” as anything other than racism when it puts down a quarter of the population of the planet. At best, it’s ignorance, but in my experience the people who hold this opinion don’t change their mind when you explain this to them.
It’s really more of a proxy setup that I’m looking for. With thunderbird, you can get what I’m describing for a single client. But if I want to have access to those emails from several clients, there needs to be a shared server to access.
docker-mbsync might be a component I could use, but doesn’t sound like there’s a ready-made solution for this today.