

You missed 3 times in a row.
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The 30% cut thing has been industry standard since the dawn of time. Valve goes out of its way to make exceptions to this rule down to 10% in cases of very high volume but everyone only talks about the 30 since thats all they hear about. Only an Epic Games apologist would parrot this as a talking point. Plus, developers are not getting nothing for that 30%, especially games that use Valve’s Steam networking services. Unlike Microsoft and Sony who also take 30% cuts, Valve doesn’t charge $10,000 per game patch to have someone review and approve it to be published.
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The regional pricing goes both ways. There was literally a game recently users were complaining about NOT getting it because the publisher opted out or something, where the regional pricing would have made the game affordable but in USD (Valves country of origin and therefore default), it was exhorbitantly priced. And this one wasn’t even Valve’s fault.
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Valve did not censor games directly on behest of the Australian nutjobs, they fought back against them pretty hard, but Valve is ultimately beholden to the payment processors (who they also pushed back on). Once Visa and MasterCard started threatening to pull services, Valve was put in a “comply or die” situation. If they didn’t do as they were told they wouldn’t be able to accept money with anything but Stripe or Bitcoin. They literally lost Paypal as a payment option over this fight.
I think its very dishonest of you to frame these points as enshittification. This term means the intentional degradation of a product or service for the sole motive of increasing profits. For point 1, the whole industry literally started off like that. For point 2, it was literally an attempt at equity (valve may not get the deltas correct but in some countries they’re losing money on games). And for point 3, you might be able to argue it but ultimately it wasn’t for profits so much as it was survival.
If you wanted to shitsling at Valve, you should have mentioned how Valve invented lootboxes in TF2 and then exacerbated the issue in CS:GO/CS2, releasing that awful plague onto the industry.






Why did I imagine your hands were flailing horizontally while reading the last line