massive_bereavement

Did you ever thought we will become what we are?

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Joined 1 year ago
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Cake day: June 14th, 2024

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  • I know nothing but my recommendation if your motivation is making games: check Game Jams. They tend to have clever people coming with fun ideas and developing them in a short time, so IMO it’s a great way of learning the trade.

    As an example, check https://itch.io/jams and filter by “participants” and “featured” to get more mainstream, less adventurous ideas.

    Some game jams that include source code: https://www.brutalhack.com/blog/open-sourcing-9-game-jam-projects/

    Finally, I see casual* game development in two different ways:

    • I want to create games so I can become a better developer.
    • I want to become a better developer so I can create games.

    If you’re on the second case, I’ll recommend getting into Godot or Unity, as they take away a lot of the hard parts in game development while sacrificing some flexibility. There are plenty of options out there beyond these two, but they tend to be the most popular ones for casual* game development.

    *Anything beyond casual is beyond anything I know







  • You don’t get it.

    In the past, the brick throwing machine was always failing its target and nowadays it is almost always hitting near its target. It depends on how good you are asking the machine to throw bricks (you need to assume some will miss and correct accordingly).

    Eventually, brick throwing machines will get so good that they will rely on gravitational forces to place the bricks perfectly and auto-build houses.

    Plus you can vibe build: let it throw some random bricks and start building around. You will be surprised of what it can achieve.

    #building-is-dead #autobrick-engineer