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Cake day: February 22nd, 2026

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  • Usually they have

    • multiple approaches
    • reactive world and NPCs
    • the world is more interactive than decorative

    So the game might say “get the laptop from the 2nd floor office”. An immersive sim will try to allow as many things as you could imagine doing in real life to achieve this

    • talk your way in. Convince them you work there or something
      • maybe forge or steal some ID
      • or hack their network to give yourself creds!
    • find a back entrance
    • find a back entrance directly to the 2nd story
    • just shoot everyone
    • sneak in and take people out like a ghost
    • sneak in and don’t get seen
    • set off a fire alarm and go in when people are outside
    • do any of the above after hours

    Contrast this with a more traditional game like Mass Effect. There’s typically going to be like one path, with maybe like one choice. You go in where they want, shoot the baddies, and get the thing.











  • Right. Conservatism is about hierarchy. Hierarchy is good and natural. You get shit on by your betters, and you get to shit on your lessers. Trying to change that is horrifying. It’s going to mess up the world! And if hierarchy isn’t good and natural, then all the suffering I experienced was unjust, and all the cruelty I inflicted was mere cruelty. Can’t have that. I’m a good person who deserves my lot in life. Even if it’s not royalty. There have to be royals.

    It’s a shit world view built on cruelty and cowardice.