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Cake day: January 7th, 2025

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  • trailer for hauling and then own whatever you want for driving, a subaru impreza will handle the offroad most people think you need a truck for. If you haul often a van shits on a truck in terms of cargo space, practicality, protection of cargo, ease of loading and carry a trailer while you load or unload. Modern american trucks are just crossovers with a tiny, useless flatbed bought to appear country. Trucks are only for the edge case of construction workers and maintenance crews who have to actually go off road (as in area in the forest where there is no road, not a gravel path a ferrari can drive on without issues). And for serious offroad that requires you to actually carry more than a single chainsaw: unimog.


  • I’ve mostly been told to use one 512 map max for lighting maps while textures I ship have a casual working file size of 5 gigs and above for substance painter. Idunno how well they get packaged up as since I haven’t played any of the games I’ve worked on for a while. I can see vertice data taking up a lot but other than some AAA games I don’t see why anyone would need to make super poly dense models.



  • endeavor@sopuli.xyztoProgrammer Humor@programming.devWhy indeed
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    11 days ago

    Smaller textures, more assets, and worse audio mainly. Textures used to be like 512 for hero props. Now even random objects you see a few times get a texture 16 times larger. And they get up to 4 of those for each object/group of objects. Thanks to pbr and normals and whatever other masks and lightmaps may be required.

    Im sure there are more reasons for size bloat but this is from us artists at least.