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Cake day: July 2nd, 2023

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  • It is the same thing as sea sickness and car sickness. But you have way more control over when you start and stop. So you can either go with dramamine or you can go with controlling the variables to train your brain that it doesn’t need to protect you from “the poison berries”. Motion sickness is caused by your eyes and inner-ears disagreeing with what is happening. Which for most of human history meant you were hallucinating from eating something poisonous and vomiting would be a good way to save your life.

    But, the brain can be trained to lessen and even completely forego this response. If you immediately stop as soon as you have the first minor symptoms, usually warm face, and then wait an hour or so and go back in. You’ll steadily increase the amount of time you can play before feeling symptoms. Your brain will subconsciously reinforce that it doesn’t need to protect you, whatever is going on isn’t life threatening. But the opposite is also true, if it keeps going far enough that you get most of the symptoms or even do vomit, it’ll reinforce to your brain that it is indeed saving your life and the response will get faster and faster.

    Dramamine can artificially slow down the response and buy you way more time to start with, which would make training it away even easier, and it’s usually a very important part of training it away for sea sickness since you generally can’t immediately stop being on a boat, and helpful for car sickness if you can’t just have the car pull over for an hour when you feel it coming on.

    There are also usually settings in most VR experiences to reduce how much they might trigger that response. For racing games, a “lock to horizon” option can really help. There will still be some milder triggers, but getting rid of that one can buy you a lot of time… For other games, avoiding movement that isn’t coming from your body in the real world pretty much eliminates VR sickness causes. But if the game really needs artificial movement, there are settings like vignetting and having more static graphic elements added to focus on during movement.

    Eventually, with successful training, you won’t need the comfort features. You’ll be able to play any game for any amount of time.



  • Luckily, this is not a thing anymore. At least not in Canada. We’re in a small rural town in Alberta, so I have to assume we are in pretty much the worst place in Canada for it, too. But my niece has ADHD and they are very inclusive about it now. Chewing gum is allowed, music is allowed, fidgets are allowed, and wiggly chairs are allowed. And none of the other kids in her class are bothered by it, they have their own things too, and they are all learning just fine.








  • Hehe yeah, mine is white, so visibility is a little easier. But I have definitely had a few times with newer larger vehicles where they either didn’t look down, or couldn’t see me even if they did. Always gotta be on your toes when next to one of these vehicles more than 4x the size of mine, lol.

    Edit: A quick little video of it if you are interested. From the day I brought it home.

    https://youtu.be/g2Ft6DNdvJI

    It’s got a bit of aftermarket stuff, nothing too crazy. Though it did also come with NoS, I disconnected that. And it had street glow, I didn’t intentionally disconnect that, but I did go over the wrong speed bump for a car with only 2 inches of clearance… never really used it anyway as it’s not legal to turn on in public.

    I am just a nerd, the poor car has never done over the speed limit for the last 13 years of it’s life. But I feel better knowing that the previous owner made sure it can safely take all these corners at twice the speed I ever would.



  • Ah ok, they already have a built-in hand-wavey mechanic to explain it. That’s handy. Extrapolation from their inability to think creatively and only mimic, it seems like that would indeed set up for physical mimicry too. But that would probably get old fast, since it would have to be at the expense of gaining stuff naturally with levels. You’d either have to be trained everything you want to know, or have the DM set up encouters that makes sense for picking it up eventually. Maybe fun for the first couple levels, but just unnecessary tedium as it goes on.

    Certainly makes more sense fun-wise to retcon the scope of the curse to a more limited handicap. Something that fits the scope of a single hardship slot.


  • Awesome, I love the idea of building a working library of dialogue to make use of. Technically mimicry would mean having no actual understanding of the phrases actual meaning so it would have to be coincidental to say something useful in context… but it would be such a fun mechanic I would find some way to hand-wave it into making sense.

    Might also be fun to extend the mimicry to physical mimicry too. Maybe picking up something that you have seen X number of times. Though that would add even more data tracking, hehe.


  • The process of making a game on your own involves failing to make the first 10 games you try to make on your own.

    Ultimately, it sounds like you already have a good handle on everything that goes into it, and are just hoping to hear it’s not actually as hard as you think it is… it is hard. Know that going in, and assess if you will be able to do it. But give yourself a bit of benefit, getting most of the way tends to increase your resiliance to the final hurdles.




  • Religion is pretty hard to believe if it wasn’t the one you were raised into. And it’s often times pretty hard to get out of the one you were raised into.

    But outside of religion, a pretty common fictional view is that heaven is the extreme end of order, and hell is the extreme end of chaos. Neither one can harbor any middle ground, and thus they would both suck to be stuck in.

    Inside religion, whatever your religion’s version of heaven is, usually depends on what “your people(local and as a whole)” would want it to be. It changes over time and distance to better fit. But never bring up that it has changed, as it has always been this one and true correct way of depicting it, to question that is some kind of sin… and hell of course is similarly fluid despite having always been “this” way.

    In truth, they have both been depicted every which way imaginable.