Mossy Feathers (She/They)

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Joined 1 year ago
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Cake day: July 20th, 2023

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  • Deja Vu by Crosby, Stills, Nash and Young. (60’s Psychedelic rock, nearly all of the songs were hits, that’s how good it is)

    Twin Fantasy by Car Seat Headrest (indie rock)

    3D Country by Geese (country rock made by a punk band)

    [the future academy of noise, rhythm and gardening presents…] The Dream by The Orb. (Ambient house? Can’t remember the exact genre, very ambient, sample heavy and “lush” but also dancable)

    Keep It Unreal by Mr. Scruff (acid/nu-jazz I think?)

    Frequencies From Planet Ten, Time Travelling Blues by Orange Goblin (two albums, stoner metal)

    The Crazy World of Arthur Brown (by The Crazy World of Arthur Brown). (Psychedelic rock with rnb/soul-style vocals, also possibly one of the first narrative-based albums)

    Ziltoid the Omniscient by Devin Townsend (prog-metal, one of the greatest albums of all time)

    And if you want the heaviest album I’ve ever heard, try Snailking by Ufomammut. It’s… It’s something else. Basically a mix of doom and stoner metal but with sludge metal effects. Best way I think I can describe it is if Pink Floyd had been a doom metal band addicted to Lovecraft. It’s trippy in a lovecraftian kinda way.

    Anyway, gonna cut myself off here.



  • Are you me? It would have been so much easier if I’d come out like, 10yrs ago. At least I would have been on my parents insurance.

    I’ll throw in “stop being afraid of the furry community you fucking dumbass; they’re a hell of a lot nicer than your current “”“friends””“”.


  • Imo it has less to do with photorealism vs non-photorealism and more to do with pbr (physically based rendering) vs non-pbr. The former attempts to recreate photorealistic graphics by adding additional texture maps (typically metallic/smooth or specular/roughness) to allow for things ranging from glossiness and reflectivity, to refraction and sub-surface scattering. The result is that PBR materials tend to have little to no noticeable difference between PBR enabled renderers so long as they share the same maps.

    Non-pbr renderers, however, tend to be more inaccurate and tend to have visual quirks or “signatures”. For an example, to me everything made in UE3 tends to have a weird plastic-y look to it, while metals in Skyrim tend to look like foam cosplay weapons. These games can significantly benefit from raytracing because it’d involve replacing the non-pbr renderer with a PBR renderer, resulting in a significant upgrade in visual quality by itself. Throw in raytracing and you get beautiful shadows, speculars, reflections, and so on in a game previously incapable of it.




  • A balloon filled with helium tied to the handle. (How did that “fall out”?)

    A gallium coin (if it’s cold outside then it’ll stay solid and then melt when they put it in their pocket).

    An opened (but unused) bandaid. The biggest one you can find. Stick it to the handle so it flaps around and they have to choose between touching the gauze (it’s clean, but they don’t know that) or the sticky part to pull it off.

    A household smoke detector. Use a piece of string to tie it to the handle.

    Baby shoes. Again, tie them to the handle.

    7 worms in a bag. They’re lucky.

    Whenever you go into a gas station, buy a random keychain and put that on there. Watch your friend start drowning in keychains.

    Christmas lights. Just all of them. All the Christmas lights all over the car. But make sure to thread them through the driver-side handle and include your “I think you dropped this” note.