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Cake day: December 31st, 2023

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  • In France we’ve had a few white trash rappers take a decidedly punk slant. Ptite Soeur and Gemroz came out with the album Kayfabe Chimera about a year ago ; the track “Kayfabe” is, to me, full of punk messaging. Femtogo has more recently collabed with Ptite Soeur and the album they released, Pretty Dollcorpse, also has a decidedly punk message.

    In terms of “old-school” punk music, you might find better recommendations on mastodon /the blogiverse rather than here on lemmy/the threadiverse.




  • What exactly is meant by “smart features” ? The watch is an esp32 microcontroller driving an ePaper screen and a gyroscope (I forget if there are any other peripherals). It’s already much smarter than a “regular” wristwatch, and being open source you can make it as smart as you want (in theory and within the performance allowed by it’s specs, of course). The stock “os” will fetch the weather and adjust to daylight savings via internet.

    Do you mean stuff like there’s no smartphone app available for it? It doesn’t pair with a smartphone out-of-the-box to do things like show SMS, email, calendar events, etc?


  • Jayjader@jlai.lutoSelfhosted@lemmy.worldRevolt became Stoat
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    2 months ago

    Syntax highlighting for code blocks is the reason I prefer discord over slack for collaborating and just chatting with friends who know how to code. I imagine some irc clients exist that so the same, but at least with discord I know my recipient is guaranteed to see what I see.







  • I interpret their comment slightly differently; Factorio as a game is less valuable today then, say, 4 years ago.

    I still disagree with that interpretation, as the game has continued to receive updates and bugfixes, steadily increasing it’s value (or at least counteracting the depreciation). Not to mention the additional value provided by community mods has only increased over the years.

    The game is also one-of-a-kind. Until a “factorio 2” equivalent comes out that is just straight-up better in every way, it’s hard to see how the value would depreciate. Heck, the Space Age DLC is basically “Factorio 2” without splitting the playerbase across 2 separate games.



  • I’ve seen an online comment somewhere referring to this interview of him (it’s in Czech, but has English captions). I don’t have much interest in watching the full interview myself (though I probably should just to check what I’m talking about). According to this comment I had seen, he explains in this interview that he had that knee-jerk reaction to the pushback to recommending Bob Martin’s “Clean Code” book in the public factorio devlog in part because of the political climate he grew up in (Czechoslovakia near the end of the Soviet Union, and then following it’s dissolution) which was full of spurious accusations based on tangential links.

    Myself, I distinctly remember reading the devblog post when it came out and thinking “oh boy, it’s a shame he only learned about Clean Code today and clearly is unaware of Bob Martin’s reputation on matters outside of strict software development”. His comments in the reddit thread really just made things worse. I’m still hesitant to unequivocally label him as bad as many others, but simultaneously I don’t hold much hope that he’ll ever come out and publicly denounce his former comments.


  • Seems like the very first, very outdated trailer from 2013 contains some of that - though in the trailer itself it seems more like bio-zombies than eco protesters. The game could only be pre-ordered at this point, though the video’s description suggests there was already a demo available. I don’t know if the game’s lore at this point was already “you play as an engineer that has crash-landed on an alien planet” – if it wasn’t, it wouldn’t surprise me that the decision to make that be the lore ended up convincing the dev team to abandon humanoid enemies.

    In any case, starting from the following year’s (2014) trailer the fauna is already in the form of biters, spawners, and worms.

    tagging @[email protected] in case they’re interested in this tidbit of history.

    The game has long eschewed “good” and “bad”; thematically I’d say it’s more of a “water & oil” situation where you, the crash-landed engineer, don’t really have a way to both get off the planet and not pollute – you are of a fundamentally incompatible nature compared to the bugs. I imagine it could be possible to do a play-through that deliberately avoids automation and attempts to launch a rocket with the minimum of pollution emitted, though that’s more of a self-imposed challenge to try out when you already “master” the game (it will be long and dull, for the most part). As this analysis puts it, “Factorio is a game about building factories, and only uses environmental devastation as a minor background mechanic.” Another analysis comes to more-or-less the same conclusion.

    It’s worth noting that, as of the Space Age DLC that released almost exactly 1 year ago, things get pushed even further away from morality. On the one hand, the dlc introduces a way to replant trees, including automatically, finally allowing players to get to a point where no blurb of pollution ever extends into the rest of the world/map. On the other hand, to complete the dlc you will need to farm the fauna by literally capturing the spawners and harvesting biter eggs from it. It’s a very fun automation and logistics challenge (harvested eggs hatch into aggresive biters if not used in a recipe quick enough, and nutrients for the spawners must be produced off-world and imported via rockets else the spawner reverts back to a “wild” state). Things are even less clearly moralized by the end of the dlc, where you obtain the capability to craft new spawners and plop them down wherever you want. This means you can add to the native fauna, not just take from it. In a sense, you get more agency in how your relationship to the native fauna ends up. The road to that agency, however, remains that of the base game. Neither planting trees nor creating new spawners is available without launching a rocket off-world (in fact, it takes many many rockets to get to this point). As the first analysis I linked so succinctly puts it, “[i]t is manifest destiny that a rocket be launched, so exploitation of the environment is unavoidable and the efforts of the bug race stand in the way of fate.” Cynically speaking, the DLC basically just lets you green-wash your dominion of the planet/solar system, after-the-fact.