Also currently no C# iOS support in Godot 4. And probably makes porting to non-MS consoles difficult since it relies on .NET
Also currently no C# iOS support in Godot 4. And probably makes porting to non-MS consoles difficult since it relies on .NET
Yeah this is basically what they used to call the S series. Have people already forgotten that Apple runs on a tick tock release schedule?
Also auto hide the task bar and move it to another edge.
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