lumpenproletariat@quokk.au to Programmer Humor@programming.devEnglish · 1 year agochoasquokk.auexternal-linkmessage-square136fedilinkarrow-up11.23Karrow-down116
arrow-up11.21Karrow-down1external-linkchoasquokk.aulumpenproletariat@quokk.au to Programmer Humor@programming.devEnglish · 1 year agomessage-square136fedilink
minus-squareAdrianTheFrog@lemmy.worldlinkfedilinkEnglisharrow-up11·1 year agoThe giant is easy. The ground is easy. The lava though… Do you want the particles to stick together? To visually connect? To collide with each other? To interact with dynamic objects?
minus-squarefilcuk@lemmy.ziplinkfedilinkarrow-up6·1 year agoDesign lead wants parting earth and flowing lava. Budget dictates static assets and baked in animations.
minus-squareValmond@lemmy.worldlinkfedilinkarrow-up2·1 year agoThe player will jump on it, what happens then?
The giant is easy. The ground is easy. The lava though… Do you want the particles to stick together? To visually connect? To collide with each other? To interact with dynamic objects?
Design lead wants parting earth and flowing lava. Budget dictates static assets and baked in animations.
The player will jump on it, what happens then?