European guy, weird by default.

You dislike what I say, great. Makes the world a more interesting of a place. But try to disagree with me beyond a downvote. Argue your point. Let’s see if we can reach a consensus between our positions.

  • 16 Posts
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Joined 2 years ago
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Cake day: August 19th, 2023

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  • A couple that lived near me had a little thai cat, a sweet of an animal. They would let the cat out daily.

    At some point, they just decided to leave the country and abandoned the cat.

    The creature became the neighbourhood boss. Killed several males in fights, some even larger, fought off dogs, became a ferouscious hunter and never agaim entered a house.

    That cat was king of the street for three years until one of his own blood dethrowned him.













  • Primary objective: fun.

    I’d share my work for free. At best, I’d add a little “If you had fun, consider sponsoring me. If you can’t, share it with others and keep having fun and causing mayhem.”

    I’d laugh my head off if someone told me they used a Fire Wave in a narrow alley to take down a group of mobs and in the process burned a hole in the city wall or torched half the town.

    Yes, it was created with classes/professions in mind and each class has a unique skill tree and some even have subclasses or class specific skills.

    As an example: a magic user would need to choose which college it would start with - healing, fire, water, etc - and as the character evolves it can access higher tiers with more complex spells and skills. I had an idea to also cross skills to unlock others, as in having a given skill in the college of water and by acquiring a skill under the college of life, it would unlock a mixed nature spell/skill.

    There was a lot of thought thrown into it. I wanted some very complex under the hood yet easy to play and approach by any person and get gratification by getting into the game, in the moment.