Ok, thanks for the clarification, I needed it, now with everything clarified, I can make a description of the directory. There are 3 types of folders, images to show the fonts in images, fonts for the ttf and otf binaries and finally sources for the sfd files, which would be the source code of the fonts, outside those 3 folders, there would be Makefile, README and the license. Thanks for the help, now you can make the directory in an organized way
This font was made with glyphr. In a conventional program (Let’s say that this program is made in C), for it to be considered open source, the c file that contains the code has to be distributed, outside of that, there is the compilation file and additionally a README, in fonts it is different, the majority use a different programming language from one to the other to create the typography, and the only way I see that a font made in fontforge can be considered open source is for it to be shared the sfd file that fontforge generates when saving the font, this file is editable in a code editor, not like other files such as otf or ttf, which are directly binary
The thing is, could an otf or ttf file be considered a file suitable for the free modification and redistribution of a font? That’s the question I have, because for me, sharing any of those file formats is not enough for a font to be considered open source, especially since those two files are binary. Would I have to share the sfd file that fontforge generates so that the font can be open source? Because that file is editable through a code editor
Right now I’m on lemmy.ml, I just created the account a few hours ago
I don’t have any advice, but there is something I can say. Next generation UE, investigate it