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Joined 1 year ago
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Cake day: June 13th, 2023

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  • Oh, I’m not saying there aren’t innate risks. You’re bringing up great points, and I agree we mustn’t throw caution to the wind. This is slightly besides the point of my initial comment, though, where I was merely stating my belief that the “hack” described in the OP might be a non issue in a couple of years. But you are right. Again, I’m sorry about my ignorance. I didn’t mean to start an argument. It’s great hearing other points of view, though.


  • Yeah, I see your point. My group could only meet up once every so often due to differing work schedules and adulthood responsibilities, which I guess contributed heavily to the slow progress and the fact that we wanted to cram as much progress as possible into a single session. We were going on 2 years when I dropped out, and had made it halfway or two thirds into the campaign. The sad thing is that we could’ve exhausted several other games by that time instead of barely finishing the one.

    Despite my rant, I’m not trying to put people off Gloomhaven entirely. It might be the best thing ever for some people. Just know what to expect when getting into it.


  • Good point! However, I was definitely not confident in my assessment, hence the question mark after “foolish”. I guess seeing all these “A.I. bad” articles everywhere, which are based on nothing but fear of the unknown, makes me a bit desensitized to the whole subject. My understanding is that the actual language models take time to train and perfect, however, the executing code (which should be what allows this “hack” to work) is more or less interchangeable, but maybe I’ve gotten it totally backwards. If so, please forgive my ignorance.



  • I can’t say I was disappointed, because I liked it at first, but Gloomhaven really became a drag after a year or so of playing. I feel like you really need to be invested in the lore and story to get anything out of it after a while, otherwise it’s basically glorified, over-complicated chess. It doesn’t help that 90% of scenarios have the same winning condition: “kill all monsters”. I feel like there could have been a lot more depth to the actual gameplay, and not just the fluff in-between. What’s more, each scenario takes 2-3 hours at best, and to make any real progress you need to set aside at least 6 hours per session, which is crazy. It’s basically a job at that point.

    Also, in the later stages, when you have a level 3-4 party with unlocked classes, encounters become exhausting, because you need to keep track of a million modifiers and buffs/debuffs, sometimes cancelling out eachother twice. And it’s not a Gloomhaven session if you don’t keep going back to the BGG forums for rule clarifications. It’s a mess of a game, really.