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Joined 1 year ago
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Cake day: June 16th, 2023

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  • In my experience the most popular and fun “party games” are boardgames such as Top Ten, Time’s Up, Hot & Cold or Codenames (more or less in that order). They work best for 6 to 10 players. Though I don’t think they shine in a highly competitive tournament setting.

    Randomness exists in all of these games but I consider it very balanced/smoothed out so it shouldn’t really affect the outcome. Not all of the games I mentioned have permanent teams, but that can easily be changed with house rules.






  • From this limited view pedestrians seem to have a pretty nice place there. Crosswalks are highlighted strongly and there’s no traffic lights to slow down pedestrians so they have the priority and the necessary attention. Sidwalks seem wide enough as well.

    Yes the road is wider than the bike path, but they each have one lane per direction and there don’t appear to be any sharp turns. The bike lane should perhaps be a little wider, but if there’s only a low number of cyclers it seems equal-ish.

    I feel like the little “hill” where the bike lanes and crosswalk intersect should start earlier, that way bikes could come to a halt at the top of the hill and wouldn’t have to accelerate through it, instead they could use it as a sort of break to build up potential energy for a little speed boost later on. Either way the hill seems like a decent idea considering bike drivers occasionally try to drive past pedestrians without a clear path, overestimating their agility - especially at high speeds.

    While one could argue for a similar hill on the road, I’d consider that an unnecessary nuisance for the bus driver and passengers. Being shaken around while getting up for a stop is not a nice experience. A hill would also scratch the underside of a low-floor bus.

    Ideally bus and tram stops should probably be placed just before a crossing, not after. That way the bus doesn’t block view of pedestrians for cars coming from the opposite direction. The bus driver will usually have to stop for the station either way, so might as well combine the stop for the station with the stop for the crosswalk.

    That said I’d argue it’s more of a pedestrians > cars > bicycles or maybe even a pedestrians > cars/bycycles system. Not quite as bad as your suggestion, but still not ideal.

    edits: Added a comment about bus stop location. Added comment on low-floor bus.







  • That’s an interesting view/idea. Is that a reoccurring theme in politics? Like, I’m wondering if there have been similar cases and if yes how well did they work.

    I can imagine something similar happening at school, where eg. kids who litter or destroy plants or furniture are assigned to cleanup/anti litter duty or to gardening work or to furniture maintenance. I think I remember seeing similar things, the idea being that it helps those kids learn to better understand the work that goes into such tasks and the value behind them. Basically it helps build your morals and values or something along those lines.

    The way I see it maybe this decision could promote gender equality organisations that are active in Saudi Arabia. It could create or increase social awareness for this topic. Being given a responsibility can make you put more effort into it than you did before because suddenly the effort counts twice.


  • I’ve had a similar experience with expansions, but feel it heavily depends on the game / on the expansion.

    On the topic of over-complicating the game, oftentimes expansions expect you to have a good understanding of the base game and its core mechanics. The idea seems to then be “for all those people who loved the base game and played it for a long time, here’s a new layer of complexity to keep you entertained for the next couple weeks/months/years”. In other words, you’d only buy them if you are already very familiar and want more depth, more content, more mechanics.

    However, sometimes expansions seem to significantly alter the core mechanics of a game that you’ve gotten used to and that you loved. Occasionally that can lead to a loss of mechanics that some players loved. If an expansion destroys the things I loved about a game, then of course I wouldn’t like it.

    Uh yeah I probably trailed off topic a bit, just wanted to share some thoughts on expansions.


  • It’s such an extremely popular game considering its weight, it’s the first game I began writing a list of people who want to play it for. I now know at least 15 people who want to play it and around half of them consider it one of their favourite games. I brought it once to work, played with two colleagues and then one of them thought about buying it. It’s surprisingly easy to find people who love it.

    If you live in a city try to find some public board game groups or events and poke around a bit, it really shouldn’t be too hard to find players for this particular game. I’d say at least 10% of regular boardgamers want to play it. So if you visit some events with 10-30 attendees each then chances are you’ll find a handful of people who’re interested.

    I suggest you play at least 3-4 of the simple spirits at least once then you will have an easier time explaining their powers effects to beginners, should any questions arise. Also, don’t play a new spirit yourself. You will need some time to help out people who ask questions during the game so try to play a spirit you’re already familiar with, that way you don’t get distracted so much while analyzing your own options.




  • Yay! It makes my-current-self happy that your-past-self said nice things about my-past-selves comment. Go, my-past-self!

    With that silly comment of mine out of the way, there’s one thing I want to add which is that I think we should maybe show a bit of leniency towards our past selves. Keep in mind that our past selves had less experience than us. They didn’t have all the experiences that shaped us. For better or for worse. When we say “I didn’t know.” maybe to make things more interesting we could instead say “My past self didn’t know.” at least once, just for the fun of it.

    Physically speaking, what our past selves did have though was a lot more potential than us. They had the potential to become our current self and at least in theory they also had the potential to become different versions of our current self. Some of them we might consider better, others worse. These versions would all have a different experience than our current self. Maybe even a slightly different thought going through ones head can be an experience with a big impact on the future.

    I guess some people do say that they need to makes ones past self, or even another persons past self proud. One thing that I thought was funny was hearing another person saying “That will be future me’s problem.”. So in a way we really do take snapshots and project things onto them.


  • Well if you were to decide to take the two identities out of context and compare them to each other, then they would definitely be different. You know, some people do take their past selves and make fun of them, they can hate them, they can insult and loathe them. Similarly, if they could see us today, our past selves might be disappointed or even offended at what we have become. Imagine growing up in a very conservative family, perhaps adopting prejudice views and as you grow up, you change and maybe even find yourself befriending and loving the things or people you used to hate. Your past self might attack and kill you if you were both put into the same room.

    I’m aware that that’s a very extreme example. It’s just an idea I wanted to bring across. Of course it can go both ways. I guess the topic would make for very interesting stories in media, I’m sure it was already used often.

    You know that reminds me, this whole concept is already a very realistic daily occurrence. Say two people fall in love, but then years later they break up. Oftentimes people say things like “you’ve changed”. They fell in love with each others past versions. I’m sure we all know humans or mechanical devices or software programs that we used to love, but then they changed and we started disliking them. I might like my new comb, or my new phone. But when they break, I might get angry and hate them.


  • Maybe another way of putting it is “the information that makes you up remains the same”? As in, it doesn’t matter if one electron is exchanged with another, it’s still the same component? Assuming two things have the same physical properties, it doesn’t matter which one you use. You are not just the objects you consist of, but also the way they are positioned/aligned/etc.

    Maybe a bit like binary code/data, if you copy a file then the copy will be able to do the same thing. Though I guess it’s more complex than that, because it all depends on where this data is located, so not only the building blocks but also the context in which they exist matters.


  • How about a different way of putting it?

    Ones past self is a book with more blank pages than our current self. The blank pages represent things that are unknown, things that could be, different possibilities. Perhaps I dislike some of the pages of my current self and would rather not have experienced them. My past self would then be a clean version of the book, where the pages I dislike could still turn out to be different.

    But then the question remains of whether the pages are blank because the author is still thinking about what to write or whether they just didn’t find the time to do it yet. Is it actually a book with blank pages or is it more like a folder where you continuously add pages - and furthermore, are the missing pages actually still blank or are they already printed and only need to be added to the folder? Is an incomplete version of a book still the same book? If you only read the first book of a three book series, is it still the same story? Are the pages actually missing or do they exist and I just haven’t read (=experienced) them yet?