

2·
2 days agoyup basically that as in writing Assembly by Hand :P
Translate 6502 Assembly Code to x86 Assembly Code that in turn Assembles into a Windows 95 Executeable (as im looking to doing some Windows 95 Programming) :P


yup basically that as in writing Assembly by Hand :P
Translate 6502 Assembly Code to x86 Assembly Code that in turn Assembles into a Windows 95 Executeable (as im looking to doing some Windows 95 Programming) :P


ah alright then :0
Thanks! :D
and yea i did refer the 6502 Assembly Code which i got via a Emulator Debugger basically so ill probably just attach the CC0-1.0-Universal License to my Translation and call it a Day :P
I would say it is very much not a derivative due to the Way the Hardware works/differs but hm ill just have to see really >.>


huh? >.>
how you mean? >.>
The Plan is to basically also Open Source it obviously :P
Well i do usually go for GPL 2.0 only or LGPL 2.1 or later (unless its Python where i usually go with either GPL 3.0 or AGPL 3.0 only) :P
But with writing Assembly by Hand and translating Reverse Engineered ASM from one CPU Architecture to another one that is kinda my unknown basically :(
Especially as im usually a Tooling Dev than a Game Dev more on PC and usually when i write ASM Patches it is for LGPL 2.1 and written from Scratch (So im not modsifying for Example existing Nintendo Code) :P