So ive tried to code many times on my own but i feel like im doing things the hard way and im still unsure what to pick becasue ive been jumping around here and there. like most gamers i would like to try to make a game or something but im just not sure if i can or not becasue it seems really hard to do and im not sur eif ill enjoy it or not also my pc is low end so im kinda limited to say.
Considering you have a low end pc i’d recommend trying godot. As someone who has been in the gamejam scenes for few years now I have seen it be used more and more. It is not the most powerful engine, especially compared to unity and unreal. It however is by far the easiest both on user experience and on computer resources. As a bonus it is fully free and open source, which is always nice. For the learning part I’d recommend just starting, being bad at something is the first step in being kinda good at something (this is a quote from somewhere, and i dont remember from where). Good luck!
thank you i will defintly look into godot also are there any beginner video tutorials also which version do i pick?
I’d say take the latest stable one, which atm is 4.0.3. they released their major rewrite(version 4) a few months ago, but for now they still support version 3. Considering you are starting from scratch i’d say just go for 4. I have never used their tutorials myself (went about with only the public docs, and looking at other projects), but they have an entire page dedicated to it https://docs.godotengine.org/en/stable/community/tutorials.html. Feel free to take any one there.
I’d suggest maybe wait for 4.1. I just started playing with 4, and hit a bug where Godot will hard crash whenever you try to view the Terrains tab if you’ve created terrain sets, used them in your scene, then deleted the terrain sets.
If you do end up going this way we have a nice little community forming over at [email protected] (direct link) fyi. I’m pretty new to the engine too and it’s been a learning curve but ultimately anything you choose will be a learning curve.