See ya losers I’m going to moon \s
/s everywhere making the jokes less funny, its funny to see people not getting the jokes anyway.
Ah, but it’s also funny to see people whine about /s anytime it’s used. It’s quite the conundrum.
Mark my words, someone’s going to make a video game with 100% historical accuracy with this.
You can automate control your craft in KSP with a mod. All you need is to have it send the data to the Apollo computer and then send the output to the craft. It should probably work with the real solar system mod.
Now that I saw this though, I swear I saw this exact video already. Scott Manley or someone may have already done this.
Finally! An expansion pack for Lunar Lander(1979).
This code was first published 10 years ago, but I haven’t seen any such game yet.
They’ll get round to it. They’re doing the graphics first. They’re currently making individual 3D models of “all the stars”.
“If you want to make a historically accurate moon landing sim, you must first model the universe.” -Carl Sagan
I’m not a computer graphics guy, but I wanna math. Theoretically, if I wanted to make the smallest possible 3d model, I would define it as four interconnected points. Each point has x, y, and z coordinates, so each model takes a theoretical minimum of 12 bytes of storage. Someone who knows computers can correct me if I’m off by a bunch.
The lower estimate is around 100,000,000,000 stars in the Milky Way. That’s only 1.2 terabytes worth of my theoretical minimum 3d model. Doable! But you said all stars. The lower estimate is around 10^22 stars in the universe. That would be 120 zettabytes. That’s only a few orders of magnitude off from the total available worldwide datadata storage!







