• FunnyCoder@programming.devOP
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    9 hours ago

    Haha, fair point! I guess I spent too much time looking at the code and thinking “this feels too simple to work”. But hey, if it hits the bottom of the screen and satisfies the VelocityY math, it’s a feature, not a bug. Glad to see another dev who appreciates the simple approach.

    • locuester@lemmy.zip
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      8 hours ago

      I remember the first program I wrote where I implemented gravity. I too was amazed at the simplicity. But that simplicity is only in hindsight. You stumbled into physics when you thought you were just programming.

      • FunnyCoder@programming.devOP
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        7 hours ago

        That’s a beautiful way to put it. I definitely went from “how do I move a polygon” to “wait, why does this feel like it has weight?” in about 10 lines of code. It’s wild how much of the physical world is just hidden in a simple $v += g$ loop. Definitely an “ah hah!” moment I won’t forget. 〒▽〒