This is such an immersion breaking aspect of modern games and an absolute garbage approach. They’re idea is to not break the “flow” for the action players but for players that like puzzles it’s absolute horror. They just need to add during new game a “Puzzle hints” menu with Normal, Low and None.
“That rock looks fragile”, “Have you seen the rock next to the windmill? It has cracks in it”, “What if we shoot the rock with the ballista?” at those points I just want a “Shut up” option.
If I can’t figure out the puzzle myself it removes all satisfaction from solving it. I want to be confused, open up a journal that I need to skim through to get relevant information and then put the pieces together.
This is such an immersion breaking aspect of modern games and an absolute garbage approach. They’re idea is to not break the “flow” for the action players but for players that like puzzles it’s absolute horror. They just need to add during new game a “Puzzle hints” menu with Normal, Low and None.
“That rock looks fragile”, “Have you seen the rock next to the windmill? It has cracks in it”, “What if we shoot the rock with the ballista?” at those points I just want a “Shut up” option.
If I can’t figure out the puzzle myself it removes all satisfaction from solving it. I want to be confused, open up a journal that I need to skim through to get relevant information and then put the pieces together.