Yeah, they started with Oblivion though, and it’s a very noticeable difference. For instance Morrowind doesn’t have a quest arrow telling you where to go, you follow signs and manual directions based on landmarks, which is possible because of more thought being put into the landscape and making its details a part of the story.
I guess I’m not totally sure, I know Oblivion used a bunch of procedural generation and I assumed Skyrim did the same.
I think proc-gen with manual adjustments has been the norm for a long time now.
Yeah, they started with Oblivion though, and it’s a very noticeable difference. For instance Morrowind doesn’t have a quest arrow telling you where to go, you follow signs and manual directions based on landmarks, which is possible because of more thought being put into the landscape and making its details a part of the story.
no, they started with the first elder scrolls, arena, and it was like entirely proc gen
ok fair, I didn’t play that one. The point is Morrowind is exceptional.