• chicken@lemmy.dbzer0.com
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    2 days ago

    I guess I’m not totally sure, I know Oblivion used a bunch of procedural generation and I assumed Skyrim did the same.

    • Benign@fedia.io
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      2 days ago

      I think proc-gen with manual adjustments has been the norm for a long time now.

      • chicken@lemmy.dbzer0.com
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        2 days ago

        Yeah, they started with Oblivion though, and it’s a very noticeable difference. For instance Morrowind doesn’t have a quest arrow telling you where to go, you follow signs and manual directions based on landmarks, which is possible because of more thought being put into the landscape and making its details a part of the story.