• ZILtoid1991@lemmy.world
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    6 hours ago

    Cheat codes were a byproduct of flimsier game development standards.

    Main reason why game development times inflated so much were due to today’s gamers have higher standards when it comes to balancing. Some indies even have to rely on volunteer testers, just so they don’t get bomb threats from Asmonfan1488 due to not all weapons were perfectly balanced.

    • WraithGear@lemmy.world
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      3 hours ago

      actually i think the standards have lowered, because there is an expectation that if a game is unbalanced, it will be fixed via a patch.

      in the past if a game was going to be unbalanced it would always be unbalanced, and so the pressures were higher to get it right the first time.

      its problem better to assume that the arms race in graphics and features is more to blame. yet with all that extra time and money indie games still rise above.

      cheat code prevalence is fad that comes and goes.

        • WraithGear@lemmy.world
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          36 minutes ago

          i mean now-a-days if your console game is broken on arrival and remains left broken, that is a direct choice to do so by the publisher or studio.

          i know you still download updates every time you boot up the console, and then everytimr you start the game

    • trem@lemmy.blahaj.zone
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      4 hours ago

      Which I really hate, by the way. What even is the point in trying out different weapons, if you can’t find one that’s just stupidly overpowered?

      • ZILtoid1991@lemmy.world
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        3 hours ago

        No, you don’t understand, all assault rifles must match the power of each other, with slight variation in sound, firing rate, range, damage per hit, etc.!